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Wesnoth Units database

Raider

(image)

After a four or five robbings any Brigands that last that long will usually find a sword of some type. Usually this is a saber because fencers are their most regular prey as they often wander around lonely backroads looking for a fights most of the time. They also usually build or buy (or steal) a better crosbow and their accuracy and skill have both improved with practice.

Anmerkungen:
Ripped Pocket: Unit loses 3 gold at the end of every movement. This is regardless of how many spaces the unit moves, and happens every time they move, even in the same turn.

Vorherige Stufe: Brigand
Nächste Stufe:
Kosten: 29
LP: 48
Bewegungskosten: 9
EP: 46
Level: 2
Tag-/Nachteinfluss: lichtscheu
IDAOG Human Raider
Fertigkeiten: ripped pocket
(image)saber
Klinge
5 - 5
Nahkampf
(image)crossbow
Stich
13 - 2
Fernkampf
Resistenzen:
Klinge20%
Stich-20%
Wucht30%
Feuer0%
Kälte0%
Arkan20%
GeländeBewegungskostenVerteidigung
Berge-0%
Burg140%
Dorf140%
Flachland140%
Gefroren230%
Höhle420%
Hügel240%
Küstennahes Riff330%
Pilzhain420%
Sand230%
Seichtes Wasser420%
Sumpf420%
Tiefes Wasser-0%
Unbegehbar-0%
Unpassierbar-0%
Wald330%